Aug 31, 2008, 02:54 AM // 02:54
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#21
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Frost Gate Guardian
Join Date: Nov 2007
Location: The Falls
Profession: N/A
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Quote:
Originally Posted by Gift3d
It's not like we can't already literally run anywhere runnable in the game with [shadow form] and [i am unstoppable]
this is just.. another way i guess. i've done it before and making sure monsters don't spawn near the beginning for a droks run is actually more difficult than just shadow forming through it.
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True BUT you have 2 recast Shadowform and you get knocked down if your not fast enough..but with this nothing will ever happen 2 u
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Aug 31, 2008, 03:06 AM // 03:06
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#22
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Jungle Guide
Join Date: Apr 2006
Location: midwest
Guild: AE
Profession: W/Me
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ive never even heard of this ghostrunner set up. lmao this is the craziest shit ever, i love it!!!! im not goin to do it but i still love it. this is just another example of the GW community coming up with a crack in the glass to create something unique and very efficient! whoever did this initially i say to you HIZZAH!!!!! HOOORAH!!!!!!! OOORAH!!!! SEMPER FI!!!!!!
Cronk
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Aug 31, 2008, 03:09 AM // 03:09
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#23
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by -Lotus-
making stuf up is fun isnt it?
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Actually, that was the reason the Lornar's route was built into the game. It's been commented on by officials, but I'm not going to dig it up.
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Aug 31, 2008, 03:19 AM // 03:19
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#24
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Forge Runner
Join Date: Mar 2006
Profession: N/
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this doesnt need to be -nerfed-...
this needs to be -fixed-
as it is an exploit
but anet wont do it
cuz its too hard to fix and its not high priority
(prolly not that hard, but not worth teh effort or time)
btw...tested it out...
and its funny how easy this is
i thought shadowform took no skill
*misses teh days when warrs actually used to do runs* lol
Last edited by snaek; Aug 31, 2008 at 03:21 AM // 03:21..
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Aug 31, 2008, 03:20 AM // 03:20
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#25
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Jungle Guide
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Quote:
Originally Posted by Lyynyyrd
Actually, that was the reason the Lornar's route was built into the game. It's been commented on by officials, but I'm not going to dig it up.
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talking yourself into holes is a bad idea as well
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Aug 31, 2008, 03:48 AM // 03:48
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#26
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Forge Runner
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Quote:
Originally Posted by Gift3d
more difficult than just shadow forming through it.
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This
/12chars
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Aug 31, 2008, 04:12 AM // 04:12
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#27
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Academy Page
Join Date: Dec 2007
Guild: Mu Tants [MU]
Profession: Me/
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Quote:
Originally Posted by Lyynyyrd
ANet did support running in the days of Prophecies. The Lornar's run was created when the game was released to allow players to capture Elite skills for PvP use without spending ages playing around the Kryta/Maguma/Desert regions. (Keep in mind, this was before PvP characters, so the only way to play PvP was with your PvE characters, and the only way to use skills was to get them on your PvE characters.)
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Umm.. PvP characters have been around at least since public release of the game.. it was always a selling point that you could PvP without all the pesky leveling involved in other games.
I think that that is the point that -Lotus- is referring to, because I too was under the impression that the droks run route was intentional... I don't see how it would have happened unless they intended for people to skip kryta/maguuma/desert.
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Aug 31, 2008, 04:14 AM // 04:14
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#28
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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Quote:
Originally Posted by Lyynyyrd
Actually, it's not a bug. It's a way to save precious KBs on ANets end. They cut corners when creating the infrastructure of the game, and as a result, exploits ensue.
ANet did support running in the days of Prophecies. The Lornar's run was created when the game was released to allow players to capture Elite skills for PvP use without spending ages playing around the Kryta/Maguma/Desert regions. (Keep in mind, this was before PvP characters, so the only way to play PvP was with your PvE characters, and the only way to use skills was to get them on your PvE characters.)
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keks youz a funnie boi. But seriously Guild Wars was started as a competitive game but it has grown into a PvE sort of game.
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Aug 31, 2008, 07:13 AM // 07:13
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#29
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Desert Nomad
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Quote:
Originally Posted by zmano11
True BUT you have 2 recast Shadowform and you get knocked down if your not fast enough
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with ["i am unstoppable!"] on your bar you'd have to be brain dead to get knocked down while casting [shadow form]
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Aug 31, 2008, 06:25 PM // 18:25
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#30
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Its fun and cool and is a hell of a lot easier than waiting for a runner in the more "dead" areas, e.g. desert. But anyway, I doubt it will be nerfed, because if you do use it for profit, your gonna end up losing a customer on every run anyway.
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Aug 31, 2008, 06:32 PM // 18:32
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#31
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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more pew pew less QQ
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Aug 31, 2008, 10:47 PM // 22:47
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#32
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Frost Gate Guardian
Join Date: Nov 2007
Location: The Falls
Profession: N/A
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Quote:
Originally Posted by JONO51
Its fun and cool and is a hell of a lot easier than waiting for a runner in the more "dead" areas, e.g. desert. But anyway, I doubt it will be nerfed, because if you do use it for profit, your gonna end up losing a customer on every run anyway.
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Eh true i never thought of that really
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Sep 01, 2008, 03:02 AM // 03:02
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#33
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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Quote:
Originally Posted by Gift3d
this is just.. another way i guess. i've done it before and making sure monsters don't spawn near the beginning for a droks run is actually more difficult than just shadow forming through it.
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For the droks run, you agro the first group yourself and have your heros run past them.
This results in your hero getting past, and your necessary death.
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Sep 01, 2008, 02:23 PM // 14:23
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#34
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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I'm away from home and can't play GW for another 12 days otherwise I would try this myself. Can this 'technique' be used to get a whole H/H team to an area that would otherwise take ages to fight through? I'm thinking in particular of the possibility of significantly speeding up elite skill capture in certain areas.
I bet Anet nerf UA before I get home......
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Sep 01, 2008, 07:38 PM // 19:38
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#35
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Academy Page
Join Date: Jul 2008
Profession: Rt/
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Quote:
Originally Posted by snaek
this doesnt need to be -nerfed-...
this needs to be -fixed-
as it is an exploit
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QFT...
Secondly, the build doesn't matter. [Unyielding Aura] paired with any increased movement speed and the ability to sac yourself is all you need. People have said just run and die. That works but the further you run the more mobs you load making it harder.
There are ideals, but most likely the character that needs to be ran is low level with very few hero's to choose from. If you have EotN try using Vekk or Ogden with [Storm Djinn's Haste], worked great for me when they were the only heroes I had on a new character.
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Sep 02, 2008, 08:12 PM // 20:12
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#36
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Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
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Quote:
Originally Posted by AcousticMeanie
QFT...
Secondly, the build doesn't matter. [Unyielding Aura] paired with any increased movement speed and the ability to sac yourself is all you need. People have said just run and die. That works but the further you run the more mobs you load making it harder.
There are ideals, but most likely the character that needs to be ran is low level with very few hero's to choose from. If you have EotN try using Vekk or Ogden with [Storm Djinn's Haste], worked great for me when they were the only heroes I had on a new character.
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You obviously didn't run Droks because you're right except for one thing. The people who said "just run and die" meant that in the droks run there are a few mobs who spawn right at the get go, so you have to get their attention yourself while you flag your hero out of harm's way. So you HAVE to aggro some monsters, there's no way around it.
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Sep 02, 2008, 08:21 PM // 20:21
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#37
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Quote:
Originally Posted by Kain Fz
ANET doesn't support running running and wont nerf it. Otherwise we wouldn't be able to run droks in the first place.
Let it be. I want to speed run prophecies
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I'm really sick of everyone saying a-net doesn't support running. I read an interview of Jeff Strain about a year back saying that they intentionally made prophecies that way, and were well aware that people would make running into a business. They might not suggest that beginning players get a run everywhere, but that doesn't mean they don't "support" running.
Also, I don't think this is really a bug. A-net knows more then people think, and anticipates things more then people may expect. Give them some credit once in a while. I'm sure they knew that people would exploit the skill to use heroes for running.
Anways, not to sound angry or anything, but thats just my two cents. I personally agree that it is a cheap way to run, and takes little skill. However, that doesn't mean it should be nerfed.
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Sep 02, 2008, 08:25 PM // 20:25
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#38
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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The thing is this would have been more of a serious issue when gw first came out however now most people already have the majority of their characters at end game zones thus making the need for runs low very low. The shadowform runners can basically run anywhere as well with just about no challenge. I also want to point out ghost running AI can be tough as their movement can be quite stupid. lol
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Sep 02, 2008, 09:19 PM // 21:19
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#39
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by jimmyboveto
Anways, not to sound angry or anything, but thats just my two cents. I personally agree that it is a cheap way to run, and takes little skill. However, that doesn't mean it should be nerfed.
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That sounds like Ursan before the nerf.
I am fairly certain this hole would be plugged.
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Sep 03, 2008, 05:06 AM // 05:06
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#40
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Like I stated in the other thread about this. This technique doesn't work everywhere, and even the Droks run can get iffy in Dreadnaught's Drift if you don't position yourself right.
I've tried Copper Hammer to Granite and vice versa, and the enemies always pop back up after fading out once the hero moves. Regardless of whether they're in the aggro circle or not. If someone has done this run (Copper/Granite) using this method let me know if I'm wrong.
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